//Prevents players from placing props in various areas of the map.
//I.E Blocking doorways, streets, gates, etc.
ENT.Base = "base_entity"
ENT.Type = "brush"

function ENT:Initialize()
	self:SetNoDraw(true)
	self:SetCollisionGroup(COLLISION_GROUP_NONE)
end

function ENT:Touch(ent)
	if ent:GetClas() == "prop_physics" then
		ent:Remove()

end

function ENT:StartTouch(ent)

end

function ENT:EndTouch(ent)

end

function ENT:Think()

end
